The monsters encountered there are always the same. The layout is the same apart from some roadblocks. Little variety, seen plenty of people say how they need a break from it because of the monotony.Įnd game dungeons are miles behind rifts and maps. Little variety between waves(is going to change soon though), kill whatever is thrown at you, repeat, feels more of a gear check than actual end game. Maybe in the future after 2 more expansions it’ll be possible but for now - pretty boring. PoE got rid of this archaic concept awhile ago. Diablo 3 has an alternative way to level that doesn’t involve going through the acts multiple times. Three difficulties including the expansion. I always let out a sigh when I have to go through them. The Blood Grove is very similar but with cultists. The area is enormous and the enemies are the same skellies/ghosts copy-pasted over and over.
The Underground City must be one of the biggest culprits.
Not much fun.Īnd we don’t have that many ways to increase movement speed or movement abilities. There is a painful lack of active skills to the point where the best strategy is to find a spammable AoE and rush the content. And if you try leveling again with the same class…well, you wont have much of a choice in the matter. The way leveling works you’ll only have a couple of active skills to use while leveling initially. I feel like both the leveling and the end game in Grim Dawn could use improvements, the question is which one should be focused on more? However there are still some interesting discussions to be had. With Path of Exile’s new league around the corner I feel I wont be touching Grim Dawn for several months.